The Command Console — Every System, Every Unlock
Battle is where the loot drops, but Command is where the empire runs. Seven systems unlock as you level — daily missions, idle mining, permanent upgrades, a weekly raid boss, guaranteed-drop crates, a moon colony builder and the endgame PvP ladder. Here's what each one does, what it pays, and when to care.
Unlock order at a glance
- Level 3 — Missions. Ten daily orders. Do these every day, forever.
- Level 15 — Prism Mining. Idle ◈ ingot income from prism fields.
- Level 25 — My Galaxy. The turf war (covered in its own guide).
- Level 30 — Pilot Tree, Dreadnaught Hunt, Galaxy Supply & Moon Colony. The big wave.
- Level 50 — Fleet Rank. The endgame PvP ladder.
Missions — the daily engine (Level 3)
Fleet Command issues 10 fresh orders every day: destroy ships, hunt bosses, earn gold, scavenge fuel/iron/plasma, gain levels, deploy across zones, patrol time, pick up loot. Progress counts automatically while you play — when a bar fills, hit CLAIM.
- Rewards scale with your level and deepest zone: mostly gold and galaxy resources, with LootCoin sprinkles on the harder orders.
- Clear all ten for the Commander's Crate: 100 ◉ LootCoins plus a resource bundle.
- The board resets at local midnight. Missed missions don't carry over.
Prism Mining — idle ingots (Level 15)
Deploy into a Prism Field and every kill there refines ◈ Prism Ingots — the currency behind the strongest late-game gear. Deeper zones refine faster. Set it before a long session and the ingots stack while you fight.
Pilot Tree & the Dreadnaught Hunt (Level 30)
These two feed each other. A weekly Dreadnaught stalks the deep zones — hunt it down for ◇ Dread Cores, then spend the cores in the Pilot Tree on permanent, ship-agnostic bonuses that survive every refit and evolution. First kill of the week pays best.
Galaxy Supply — guaranteed drops (Level 30)
Skip the RNG: supply crates let you buy the exact gear tier you want with farmed resources. Crates roll at your current zone depth, so push deeper before big purchases. The Cosmic Cache (LootCoins) is the only source of Artifact-tier relics.
Moon Colony — your 24/7 industry (Level 30)
A colony-builder that produces gold, fuel, iron, plasma — eventually prism — around the clock, even offline. The loop: build mines, add boosters and storage, collect, expand.
- Six sectors per moon. Terraform outward for more build slots; costs climb steeply.
- Defense is not optional. Pirates raid every 4–8 hours. If your 🛡 rating is under the raid's power, they skim your uncollected output and knock structures offline — dead buildings produce nothing until repaired. Build Laser Towers early.
- Storage caps production. 8 hours base, extendable to 30 with Cargo Hubs. Full storage = idle mines, so collect on your schedule.
- Multiple moons. Fully terraform a moon to claim the next — Ferra (+iron), Cryos (+fuel), Ion (+plasma), and Prisma, the prism-cored crown jewel.
- Demolish freely. Any structure can be torn down for a 40% salvage refund (25% if damaged) to re-plan your build.
Fleet Rank — the endgame ladder (Level 50)
Build a citadel base, hire mercenaries, and raid other operators' bases for gold and plasma. Your attack-to-defense ratio sets the battle's difficulty — the fight itself decides the outcome, so a well-flown underdog raid can genuinely win. Defense matters on both sides: your structures defend your spoils while you're away.
Missions unlock at Level 3 — about ten minutes in.
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